Following a taste of world peace courtesy of Pokemon Go, it's undeniable that the monster collecting franchise is about as popular gaming titles in existence. The iconic Pikachu is every bit as identifiable as Disney's mascot, if not more so. The ongoing excitement around card prices ensures near-daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a couple million units. Even, fan-made Pokémon games achieve popularity every year.
Yet in spite of that ubiquity and fame, some Pokémon games that are totally overlooked. These represent games that failed to receive their fair shake, or were overshadowed under the hype of the core series. They're Pokémon games stuck on doomed consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Relaxed Forerunner
Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Admittedly, there are minor mechanics like these in recent entries—you can play with your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of idle games, and the Let's Play normalization of viewing games you aren't playing. Many never understood that Ranch's concept to watch your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream focused on running the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Gone
Are you aware that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
With numerous core games and derivative titles, it's probable that I omitted that particular Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu