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The Iconic Game Celebrates 20 Years – The Plastic Guitar That Connected Generations Between Music Fans

It has been two decades after the legendary game hit the market in North America, providing players everywhere the tools to become rock legends. Figuratively speaking, though you'd be hard-pressed convincing anyone who has mastered Free Bird’s lengthy instrumental break in front of an enthusiastic crowd of friends.

Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues moving along the screen in time with the music. Every sequence corresponded to specific notes, creating the feel of an authentic performance.

The studio had already experimented in the music genre prior to teaming up with RedOctane, which was purchased by Activision in 2006. Together, they established the foundations for a surprising billion-dollar series that had a remarkable impact on numerous of the artists featured, introducing decades-old groups to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial budgetary hurdles of licensing the songs – despite the fact the first two games mostly used rerecorded tracks.

“We rerecorded all the music since the cost prohibitive,” he explains. “Even with the publishing rights alone, it was extremely difficult. We failed to secure bands like legendary groups – RedOctane had virtually no money, and our team was fairly certain it would fail. However, when Guitar Hero became a hit, and record sales airtime increased, everyone wanted to be in.”

He continues: “Among the remarkable aspects was the number of mothers and fathers got in touch expressing gratitude for introducing their kids to the music they adored. It became an intergenerational phenomenon.”

Timeless Music Gains a New Audience

Irish blues-rock band the Answer included Never Too Late on the 2008 game the popular installment. Lead musician the artist remembers how the series revived older hits to the forefront: “Guitar Hero provided a larger, younger audience. Generally this had been seen as outdated material, however once it got featured on the title and teenagers discovered it, suddenly it was cool. That legitimised the genre, eliminating the outdated tag. It provided our catalog a new life.”

In 2008, the band's first record was still not available in the US, so Guitar Hero served as a primary platform for exposure for the band during their US tour supporting the rock giants. “The roadies were playing the song on the tour bus, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Impact

Rock’s biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around their music collections and related lore, visuals and legendary status. For example, Guitar Hero: Aerosmith, reportedly to have made the group greater revenue than any of their records. It moved more than half a million copies in its first week, while sales of their songs saw an increase of up to 40% at a time as the industry was already collapsing.

Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Recently, a streamer completed a remarkable feat of DragonForce’s the challenging track – an infamously tough anthem made popular by the game – using a fan-made version, a freeware game with almost identical gameplay and extensive personalization features. This track is difficult enough on the hardest setting, let alone played at increased tempo while hitting every one of its near 4,000 notes. They claimed it took months of practice to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you should pick up a real gun and enlist,” says DragonForce guitarist the artist.

DragonForce previously wrapped up a profitable run when Through the Fire and Flames was featured on Guitar Hero III, yet he explains it turned them into a household name. “I recall the record label informing us that we were selling albums rapidly,” he says. “Popularity surged when we next toured, and we performed just before the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure from Guitar Hero proved so vast that it has risked eclipsing everything else accomplishments. Recently, the song featured in promotional material for Despicable Me 4. “Previously I felt differently, but I’ve made peace with it,” he admits. “Should you just listen to a single track, that's fine – each person has their own musical journey and I’m glad we played a role of people’s lives”.

The Lasting Legacy of a Iconic Controller

The best promotion, whether it’s for automobiles, apparel or video games, goes further mere transactions – it evokes a desire. Was the game able to tap into that? “That’s exactly what our team aiming to achieve,” Dornbrook says. “The excitement of performing as a music icon in the spotlight. Since the beginning, the co-founders believed there’s an instinctive human desire to create songs, and they wanted to leverage innovation to enable everyone to do it”.

Most of Guitar Hero games were released over a mere five-year period between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments waned, except for a short-lived revival several years later.

Titles such as Clone Hero and Fortnite Festival have maintained the scene alive, with expectations of something from the original publisher in development. Recently formed developers has begun work on their first rhythm-based title. Original co-founders are both involved as special advisers. Is the world ready to embrace another game following the classic?

“We thought those games might become like Madden where you can update every year,” Dornbrook says. “With abundant new music it could remain evergreen, so I’ve always been hopeful. There’s no reason for it to persist for future fans.”

The writer

Brenda Anderson

A numerologist and fortune-teller with over a decade of experience, specializing in astrological predictions and positive energy guidance.

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